Market McSelling Alt wrote:As for what years I base Oct/Nov as the lowest? You can see that even in years of growth it holds true.
Oct 1 week of 2013 year was lowest (not counting Christmas)
Oct-November saw the lowest 3 week in a row during 2012 (July had a one week down spike)
2011 was a year that saw Oct steady at the lowest 4 weeks followed by a huge drop off the first week of Nov.
2010 we had growth with a drop off starting around late July, dropping into October and rising sharply at the end of the year.
And on and on and on each year.
No.
2006 GÇô growth after the summer (lowest numbers were in April)
2007 GÇô growth after the summer (lowest numbers were in January and April)
2008 GÇô growth after the summer (lowest numbers were in April)
2009 GÇô growth after the summer (lowest numbers were in January and June)
2010 GÇô growth after the summer (lowest numbers were in April)
2011 GÇô continued decline due to Incarna (lowest numbers were just before Crucible)
2012 GÇô growth after the summer (MayGÇôJune all saw lower numbers)
2013 GÇô growth after general summer/fall decline (September saw lower numbers)
2014 GÇô growth after the summer (lower numbers were in in July and September)
There is nothing even remotely GÇ£historicalGÇ¥ about October/November. There are two years when the numbers are properly down during that period. In 2011, they continuously went down from Incursions onward, and crashed properly with Incarna, and suffered additional hits due to a couple of very long anticipated AAA-title launches during the fall that broke a budding recovery in anticipation of Crucible. In 2013, they plateaued in time for Odyssey in September and then slowly yo-yo:ed their way back up to the release of Rubicon in November, the recovery again colliding with a huge AAA-release.
By the way, the
2011 numbers are a case study of player behaviour in response to in- and out-of-game stimuli. Setting aside the huge Incursion-Incarna crash, there are three significant divots and bumps in the numbers. 1) The Septermber/October week-end, which is when the first Goonswarm ice interdiction took place (significant dip GÇö GÇ£onoz, log in and you diiiie!GÇ¥); 2) the week just after, which is when Hilmar's apology was published, followed by a ton of devblogs about the refocusing on FIS in Crucible (immediate recovery after 6 months of decline GÇö GÇ£wohoo, EVE is back on track, let's play it!GÇ¥); and 3) the swan-dive the first week in November, which was the Christmas-season AAA release weekGǪ also known as Skyrim week {GÇ£what's EVE again?GÇ¥).